Pickett's Charge: Wargames Rules for Battles in the American Civil War

2016

0

Played tables

0

Gamers

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Game info

Players

2–12

Playtime

120–360 min

Complexity

3.00/5

Medium

This fast-paced and dynmic set of rules is designed for battle-sized engagements in the American Civil War, from Division or Corps strength for a club evening to huge multi-Corps battles for full days or weekends. Veteran Game Designer David Brown, well known for such classics as General de Brigade and Battlegroup PanzerGrenadier, presents the next generation of game design with an emphasis on command decisions and a streamlined, easy to learn game system which is still challenging to master.